Artifacts > Environment Artifact Set > Development Case > Guidelines > Important Decisions in Requirements

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Decide How to Perform the Workflow To top of page

The following decisions should be made regarding the Requirements discipline's workflow:

  • Decide how to perform the workflow by looking at the Requirements: Workflow. Study the diagram with its guard conditions. Decide which workflow details to perform and in which order. 
  • Decide what parts of the Requirements workflow details to perform. The following are some parts that can be introduced relatively independently from each other.

Part of workflow

Comments

Use cases Some projects do not employ use cases, which means that the project will not develop artifacts such as a Use-Case Model, Use-Case Package and Use Case. Instead use the Software Requirements Specification. 
User interface design Some projects decide to not design the user interface. One reason could be that the user interface is easy to develop. If you decide to not do user-interface design it means that you do not develop Use-Case Storyboard, and User-Interface Prototype. 
Workflow Detail: Manage Changing Requirements This can be introduced after a few iterations in the project when there is a stable baseline.  
  • Decide when, during the project lifecycle, to introduce each part of the workflow. As a general rule, the Requirements discipline should be introduced early in the project. 

Document the decisions in the Development Case, under the headings Disciplines, Requirements, Discipline.  

Decide How to Use Artifacts To top of page

Decide which artifacts to use and how to use each of them. The table below describes those artifacts you must have and those used in some cases. For more detailed information on how to tailor each artifact, and a discussion of the advantages and disadvantages of that specific artifact, read the section titled "Tailoring" for each artifact.

For each artifact, decide how the artifact should be used: Must have, Should have, Could have or Won't have. For more details, see Guidelines: Classifying Artifacts.

Artifact Purpose

Tailoring (Optional, Recommended)

Use-Case Model
(Actor,Use Case,Use-Case Package

Use cases are used to define functional requirements.

Recommended for most projects.

Use cases are the recommended method for capturing functional requirements.

Use-Case Storyboard, Boundary Class

Projects with a large and complex user-interface should consider user-interface modeling and design.

Optional

More informal prototyping and modeling may be sufficient on smaller development efforts.

Glossary Ensures that everyone on the project is using a common vocabulary.

Recommended for most projects.

Requirements Attributes A database of requirements attributes helps ensure that requirements are properly prioritized, tracked, and traced.

Optional

However, on projects with relatively few requirements, a database of requirements attributes may not be strictly necessary.

Requirements Management Plan Describes the information to be collected and control mechanisms to be used for measuring, reporting, and controlling changes to the product requirements. A separate document is needed if requirements management complexity or customer visibility warrants it.

Optional

Projects with relatively few requirements may take a light-weight approach to requirements management which can be documented directly in the Software Development Plan.

Other projects may select and follow a more rigorous approach, but produce little or no formal description. For example, the set of requirements attributes to be gathered may be implicitly documented by the configuration of the tools.

Software Requirements Specification Used to collect the set of all requirements in a formal document provided to the customer.

Optional

On less formal projects, a formal document may not be required.

Stakeholder Requests Captures all requests made on the project, as well as how these requests have been addressed.

Recommended for most projects.

In order to build a system that meets the needs of the stakeholders, it is important to solicit and review their requests.

Many projects manage Stakeholder Requests as just a category of Change Requests. Other projects may capture Stakeholder Requests only informally.

Supplementary Specifications Used to capture non-functional requirements.

Recommended for most projects.

User-Interface Prototype Used to expose and test functionality and usability before the real development starts. It is an effective means of identifying missing requirements and requirements defects before too much time is wasted.

Recommended for most projects.

Vision Captures very high-level requirements and design constraints, to give the reader an understanding of the system to be developed.

Recommended for most projects.

Tailor each artifact by performing the steps described in the Activity: Develop Development Case, under the heading "Tailor Artifacts per Discipline".

Decide Which Reports to Use To top of page

Decide which reports to use. As a starting point, use the following reports:

See Report Overview for more details.

Decide How to Maintain Input Requirements To top of page

This section only applies if a formal contract, standard or specification document is imposing requirements to the requirements management effort. It is referred to as the "input requirements specification".

During the requirements effort, you capture the requirements in a Vision document, in Stakeholder Requests, in a use-case model, and in Supplementary Specifications.

Decide whether the input requirements specification will be maintained or not. Will you go back and update the input requirements specification when you discover a requirement was bad, wrong or faulty? You must also decide how traces or references between the input requirement specification and the use cases will be maintained.

Choose one, or a combination of, the following strategies:

Most projects find that the number of requirements which are bad, faulty or wrong is so large, it doesn't make sense to maintain the original input requirements specification. Very few projects have customers willing to pay for the work of updating the input requirements specification with the new information revealed during use-case modeling.

Don't stress this topic too early. In the beginning of a project, people still believe in the initial requirements specification, however, after working through the problem area with a use case, most people have quite a different view of the initial requirements specification.

Decide How to Approve Use Cases To top of page

Decide how to approve the use cases. A lot of time can be saved by limiting the number of use cases that have to be formally reviewed by the customer. Perhaps it's acceptable for the customer to formally review only a subset of all use cases.

Choose one or more of the following strategies:

  • All use cases must pass formal external reviews with representatives who are external to the project.
  • Some secondary use cases can be approved in a simplified way, at either an informal or an internal formal review.

Secondary use cases are those use cases essential to the system but not to the task of the primary user; for example, use cases related to the administration and maintenance of the system, such as adding users to the system, changing their authority, and making backups. The system will not work without these use cases, although they're not of primary interest to the important users.

The strategy you use depends on your relationship with your customer. Do they trust that you can do the supporting use cases correctly without a formal approval process? Although this would save a considerable amount of time, will you reach the right quality of the use-case model?

Note: A solution to the problem may involve the customer in the Requirements effort. By involving customer representatives, they will be able to approve or give recommendations to other customers, and by involving the customer, the project gains credibility.

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